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Prior to the development of Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, Ishihara had played a few games from the Mystery Dungeon series, namely Torneko no Daibōken: Fushigi no Dungeon, and was impressed with the genre's depth and quality. One of the company's work was Tetris 2 + Bombliss, where Ishihara was the game's producer and met Koichi Nakamura, who was the game's director. Tsunekazu Ishihara has worked previously with Chunsoft. The game starts with one partner Pokémon, but the player can recruit other Pokémon that they meet in the dungeon into their team soon after the first mission. Movement and actions are turn-based the player can use basic attacks, Pokémon moves, and items. Gameplay is based on a classic roguelike game, with the player navigating the randomly generated dungeon with their Pokémon team. In Pokémon Super Mystery Dungeon and Pokémon Mystery Dungeon: Rescue Team DX, one can choose a Pokemon to be after the personality test. Before the game starts, the player will need to go through a personality test this will decide which Pokémon the player is in the game with the exception of the WiiWare games and Pokémon Mystery Dungeon: Gates to Infinity, where the player may choose their starter. The player assumes the role of a Pokémon that was transformed from a human, found by the player's Pokémon partner in the start of the game. Although there are different features in each of the titles, the major aspects of gameplay in each title are the same.